QUOTE(Gimp @ May 26 2006, 10:38 PM)
I'm unconvinced about the 'unphased by mere ballistic weapons,' bit. Without cover, a 5d6 P1 is still going to average over 1.5 wounds per hit. A shotgun at medium range would average over 2. Flamethrowers would be a bit of a problem, too.
The army could work, but you're giving your opponent a big advantage in intiative, both with no REP and with only seven activations in 600 points. You also are either keeping your units tied down with the Damned and their MVE 4, or advancing without the benefit of Feed. A single Executor won't help much.
You'll need to worry about scenarios. While a straight up fight might work, how will you deal with data missions or doors, etc, that need to be hacked?
It might be fun to try, but I don't think that much overspecialization will work in the long run. A balanced opposing force will have a lot of advantages you'll need hard work and luck to overcome.
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Well, firstly i'm thinking it as a fun to try list than a catch all superlist,
i firmly believe in and enjoy variety, and will generally write a new list for every game i play.
Baggers have a reasonable sag of 3, so at 1.5 wounds per hit will need to be hit
an average of3 times before needing to sacrifice a damned.
Rezolution is reccomended in dense terrain setups, closing a significant distance of the table under cover should be no problem.
I dont see the lack of initiatve as a major problem, with a rep of only 1 anyway dravani are weak in this area, not taking the human form is effectively only a -1 to the initiative roll, secondly there can be an advantage to having more models move sooner, what you lose in flexibility can often rob the opponent of activations by simply taking out their models.
The damned can run at 8" a turn, so it's not as if the amy will be pitifully slow,it's still faster than a shambler screen approach.
Obviously some tweaking will be required for missons, but again i never run a single list on a permanent basis.
One of my favorite factors in rezolution is the fact that weapon damage is deadly,
but the baggers definately seem to be the humanoid model that will be least phased by ballistic weapons, sure a medium range shotgun will cause 2 wounds, but by then it's too late, you're in charge range, and a bagger can take 2 such hits
without being slowed or phased in the slightest, if you do take the third hit, just sacrifice an 8 pt damned and you're good to go again.