RoyBatty
Feb 5 2008, 06:19 PM
Are there any plans to incorporate small cars like motorbikes, cars, helos, into the game?
Bikes esp. feel so right for this genre.
D
Bryan Borgman
Feb 5 2008, 07:11 PM
Motorbikes of a sort are part of the fluff for APAC and are long-rumored to be on a release schedule for late `08 or `09.
amrowe
Feb 21 2008, 01:12 PM
QUOTE(Bryan Borgman @ Feb 5 2008, 09:11 PM)
Motorbikes of a sort are part of the fluff for APAC and are long-rumored to be on a release schedule for late `08 or `09.
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I sat down the other night and made myself up an ork warbike for my converted ork rez army. if interested i can post what i think a motorcycle/warbike would look like game stat wise. Unfortunately because of bad weather out here i have been unable to fully playtest it but i think it would be a pretty decent addition to any force and i dont think it would be too hard to make one for any of the existing armies.
Pneumonica
Feb 21 2008, 02:36 PM
Vehicles might be kind of difficult to integrate. Given the size of teams and crews in the game and the amount of resources devoted to them, a military support vehicle (halftrack, APC) would probably cost somewhere on the order of 200 to 400 points, and even more for direct combat vehicles (tanks).
Noncom vehicles might be interesting, especially since in the real world noncom vehicles are used in combat situations all over the place in places like Los Angeles and in the Fifth Ward in Houston. They'd probably be more reasonably priced, but given the typical landscapes vehicles in general might be a bit difficult to field (urban and industrial environments typically only allow for limited vehicular access).
I could definitely see vehicles as being more a propos to a Paycheck game than most others.
Chris Passeno
Feb 21 2008, 03:44 PM
A ZG flyer was introduced in one of the Outbreak missions.
RoyBatty
Feb 22 2008, 12:45 AM
I agree this game doesn't really suit tanks and such but
Motorbikes, CSO "cop" cruisers, sports cars, trucks carrying cargo, helos, flying cars... These seem a propos.
D
Chris Passeno
Feb 22 2008, 04:29 AM
I'd like to see small vehicles in the game, but on a limited basis. No Tanks or such. To me, that's just outside the scope and intent of the game. Of course, you can always have "vehicles" as terrain with limited movement.
We can tell from what we've seen in Outbreak that vehicles have a BDY rating, an ARMOR rating, and a Damage Track. There would have to be a MVE rating to make it playable.
The BDY rating is probably determined by size.
The ARMOR rating has the ability to break the 3 ARMOR barrier. I'd probably guess that the majority of the vehicles, shy of military grade, would be within the 3 ARMOR barrier.
The Damage Track is longer and appears to have no "fatal" rolls, though I'd like to see some fatal rolls for them, just to keep it consistent.
The ARMOR rating will determine what weapons can be used against the vehicle. It'll be a careful juggling act for balance. You really don't want to suffer from scale creep!
That's some random thoughts from me.
amrowe
Feb 28 2008, 07:31 PM
What about making vehicles more accessible. Especially form a compaign stand point, but make them more like trucks and cars. I do agreee that Tanks dont fit the skirmish flavor of the game but i think motorbikes and something similar to the ORK wartruk from 40k being a completely compatable peice.
Now im just spitballing here but what about having a truck for the Ronin crew look something like this
MVE 8"
RCA: -
CCA: -
SAG: 2
BDY: 4
NRV: -
ARM: 3
PV:35
Can hold 6 models in the bed of the truck. Models on the truck are considered moving for the purposes of move and fire weapons. After a truck has finished its move riders may disemberk within 2" and still be considered inactive. Any model that begins its activation within 1" of the truck may embark the vehicle at a cost of 1/2 their move value.
A truck should not have a range or close combat value. You could also add that a unit may join the trucks unit and then activates at the same time as the truck which would allow them to move and shoot. Although i would definately not allow a unit like the ronin brick the ability to move and fire otherwise it may become to abusive.
These are my thoughts on what a truck should look like for Rez. Let me know what you guys think
Nedorus
Feb 28 2008, 11:34 PM
Nice idea! You are thinking more of the flat bed pickup style truck rather than an 18 wheeler right?
I would suggest the following changes (if we are talking about a pickup style truck here):
MVE: 8'' sounds good though I would limit this a little. I would not allow crossing obstacles that give medium or hard cover. (In our games chainlinked fences give light, you could "cross" those but that would destroy the fence)
Further restrictions might be neccessary to avoid the truck being to manoverable. Make the number of changes in direction limit the max move maybe?
maybe the truck can only move in a straight line with limited turns inbetween. Each turn (up to 90°) costs it 1'' (2'' when running). Something like that?
SAG: should be lower in my eyes. 0 or 1 would be good. I'd like to see some motorcycles as well and would want them to be more "nimble" when it comes to dodging bullets and "jumping" (yeah, that would really strike a cinematic chord for me)
Embarking/Disembarking: Deploy (completely within) 2'' from truck sounds realistic (as troopers jump out and cover each other with guns blazing) I would however make them all do it in one activation as a "team". If model disembarking could still activate after disembarking that would give some models too big of a threat range. Imagine the Ferryman riding the truck 16'' and then run&gunning, dual wielding his shot gun and pistol. Or think of a Volkoda or Soulless first driving 16'' and then charging. *scary*
I would also like to see some cinematic way of jumping on to the truck if it passes by. Any model should be able to do that (friend or foe) if the truck passes within close combat range. Make an SAG roll against target 10 for the model trying to jump on (-1 if the truck moved more then 10'' during his last aktivation).
Fireing from the truck: When not disembarking I would like to see the possibility to fire weapons from the truck while it is moving. I'd see two possibilities here:
1. activate the truck and the passengers as a team and give them the run&gun ability.
2. activate them as a team and let them fire at any point during the trucks movement (maybe with -1 to RCA like a "hold" action)
I totally agree about not being able to fire the move or fire weapons from a moving truck, however I could well imagine a weaponmount (for extra points) that can be fired by the passengers or the trucks AI. This could be a launcher, a beam weapon, MG etc. Therfore I would give the tuck (or better its AI) an RCS of 0 or 1.
Nedorus
Pneumonica
Feb 29 2008, 07:20 AM
A hacker should be able to hardwire to any vehicle (even ones not Grid-enabled) by entering it. The hacker could add half its HAK (did I get that abbv right? I can never remember it) to the SAG of the vehicle and can simultaneously move the vehicle and shoot any weapon mounteds on autonomous turrets in the vehicle (but not things like a chopper's doorgun, which requires a separate gunner to manually operate the device). The hacker could opt to use either RCA or HAK for shooting the autonomous weaponry.
The reason I say this is the cybercar hacker is a long-standing cyberpunk tradition, at least in gaming. Plus, it's freaking cool.
Also, in Outbreak it states that anybody in the vehicle when it gets taken down automatically dies. This I don't quite like. I think there should be critical stages for the vehicle - they don't cause penalties, but there should be a "vehicle disabled" result and "vehicle goes out of control" result (roll scatter for direction only and move the vehicle the same distance it moved last round in that direction). This way a vehicle might be forced to stop without blowing it to smithereens. As well, if the vehicle does get run through its complete damage track, maybe give the crew the ability to bail out (which might cause falling/impact damage), or failing that inflict the same weapon damage on each crewmember who fails to bail out and then the falling/impact damage.
TonyK
Feb 29 2008, 08:10 AM
QUOTE(Pneumonica @ Feb 29 2008, 08:20 AM)
A hacker should be able to hardwire to any vehicle (even ones not Grid-enabled) by entering it. The hacker could add half its HAK (did I get that abbv right? I can never remember it) to the SAG of the vehicle and can simultaneously move the vehicle and shoot any weapon mounteds on autonomous turrets in the vehicle (but not things like a chopper's doorgun, which requires a separate gunner to manually operate the device). The hacker could opt to use either RCA or HAK for shooting the autonomous weaponry.
The reason I say this is the cybercar hacker is a long-standing cyberpunk tradition, at least in gaming. Plus, it's freaking cool.
Also, in Outbreak it states that anybody in the vehicle when it gets taken down automatically dies. This I don't quite like. I think there should be critical stages for the vehicle - they don't cause penalties, but there should be a "vehicle disabled" result and "vehicle goes out of control" result (roll scatter for direction only and move the vehicle the same distance it moved last round in that direction). This way a vehicle might be forced to stop without blowing it to smithereens. As well, if the vehicle does get run through its complete damage track, maybe give the crew the ability to bail out (which might cause falling/impact damage), or failing that inflict the same weapon damage on each crewmember who fails to bail out and then the falling/impact damage.
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The vehicle (ZG Flyer) in Outbreak is not representative of the Vehicle rules, it was written as a part of that particular assignment only.
We are in fact working on vehicle rules, mainly for Bikes but some other recognizable vehicles from the fluff may appear.

Tune into a future issue of Data Dump for more specifics.

That being said I like this discussion for using trucks etc. Keep it up.
And you all know what I am going to say...
Someone should write something up and submit it to Data Dump. submissions@aberrantgames.com

Tony
Pneumonica
Feb 29 2008, 08:51 AM
QUOTE(TonyK @ Feb 29 2008, 09:10 AM)
The vehicle (ZG Flyer) in Outbreak is not representative of the Vehicle rules, it was written as a part of that particular assignment only.
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I figured as much. If you'd intended it to be representative, I assume there would've been a vehicles chapter in Outbreak.
QUOTE(TonyK @ Feb 29 2008, 09:10 AM)
And you all know what I am going to say...
Someone should write something up and submit it to Data Dump. submissions@aberrantgames.com

[right][snapback]19556[/snapback][/right]
DUDE! WE CAN DO SUBMISSIONS?! WHY HASN'T ANYBODY MENTIONED THIS BEFORE NOW!
Seriously, I would hesitate before submitting any of these rules since I wouldn't want to step on/be contradicted by the future vehicles rules from you guys. That said, I claim the "hardwired driver" rules above.
TonyK
Feb 29 2008, 09:54 AM
QUOTE(Pneumonica @ Feb 29 2008, 09:51 AM)
I figured as much. If you'd intended it to be representative, I assume there would've been a vehicles chapter in Outbreak.
Yep, You are correct, there would have been.
QUOTE(Pneumonica @ Feb 29 2008, 09:51 AM)
DUDE! WE CAN DO SUBMISSIONS?! WHY HASN'T ANYBODY MENTIONED THIS BEFORE NOW!
Yeah, you can, and I expect the first one to come from you.
QUOTE(Pneumonica @ Feb 29 2008, 09:51 AM)
Seriously, I would hesitate before submitting any of these rules since I wouldn't want to step on/be contradicted by the future vehicles rules from you guys. That said, I claim the "hardwired driver" rules above.

[right][snapback]19557[/snapback][/right]
There is no problem there. We do state in the Submission guidelines that any house rules articles are not deemed as official rules. We look on those types of things as fun things that people include in their Rez games. When we do put stuff in there that are official rules we will however state something with the article. There is a strong possibility that Data Dump will see some unofficial/playtest rules for Rez being put in there for you all to see and try out and comment on.

Cheers
Tony
PS Did you know you can submit stuff to Data Dump?
themailedfist
Feb 29 2008, 07:02 PM
What's Data Dump?
(ducks)
--Robert
TonyK
Mar 1 2008, 04:37 PM
QUOTE(themailedfist @ Feb 29 2008, 08:02 PM)
What's Data Dump?
(ducks)
--Robert
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You can duck but you can't hide.
Nedorus
Mar 1 2008, 10:41 PM
QUOTE(themailedfist @ Mar 1 2008, 05:02 AM)
What's Data Dump?
(ducks)
--Robert
[right][snapback]19560[/snapback][/right]
I beleive Data Dump is big black hole where you dump all your electronic dreams and they are lost for all eternity
Nedorus
amrowe
Mar 2 2008, 09:43 AM
Ok after looking things over I have decided to make a few mods to my initial truck rules as well as make a few comments on what was posted.
First off nedorus you were right i was thinking of something more like a FORD F-150 vs say a Mack truck Big Rig.
Here are some modifications to the original posting i made for truck rules
MVE 8"
RCA: -
CCA: -
SAG: 1
BDY: 4
NRV: -
ARM: 3
DMG: O O O -1 D
PV:35
Can hold 6 models in the bed of the truck. Any models that join a truck are considered a team with the truck and move and activate at the same time. Models on the truck are considered moving for the purposes of move and fire weapons. Models mounted in a truck may fire their weapons at any point during the trucks activation. After a truck has finished its move riders may disemberk within 2". Any model that begins its activation within 1" of the truck may embark the vehicle at a cost of 1/2 their move value.
Well there is my current adendum to my truck rules tear them apart if you like.
Nedorus
Mar 2 2008, 10:15 PM
Actually I like them now. I'll give them a go and throw my CSO Troopers onto a truck like that (light personell karrier is it?)
I'll give you feed back once I've playtested this a little.
Nedorus
P.S.: I think we need some kind of "crash rule" just to find out what happens tp the passangers when the truck is destroyed.
ericski
Mar 3 2008, 08:58 AM
QUOTE(Nedorus @ Mar 3 2008, 12:15 AM)
P.S.: I think we need some kind of "crash rule" just to find out what happens tp the passangers when the truck is destroyed.
The falling rules could be used based on how far the vehicle has moved.
Pneumonica
Mar 3 2008, 11:05 AM
QUOTE(ericski @ Mar 3 2008, 09:58 AM)
The falling rules could be used based on how far the vehicle has moved.
[right][snapback]19574[/snapback][/right]
I would tack on to these four points. Note that the below four points are rules I just prattled off the top of my head, and will probably need some editing:
If in a frontal collision with another vehicle, add the current speed of the two vehicles together to detemrine the total "falling distance" of the models in each vehicle.
If a vehicle is destroyed by non-template ranged or melee attacks, consider it to break apart. Everybody inside takes falling damage as if from a collision with a stationary object. If the vehicle was not on the ground at the time, then all occupants fall the distance off the ground the vehicle was before breaking apart and add to the falling distance the effective distance for a collision with a stationary object. Note that "destroyed" and "immobilized" are two different effects.
If a vehicle is destroyed by a template weapon, treat it as being destroyed by a non-template weapon but all occupants first take damage from the template weapon then take crash/fall damage. The same will occur if the vehicle explodes of its own accord due to special characteristics (such as blowing up due to being Built for Battle).
If the vehicle is destroyed
by a crash, ignore the above rules since the occupants will already be taking damage from the crash.
Scorpio
Mar 7 2008, 01:42 PM
In addition to the APAC bikes that have been mentioned, the one vehicle that stuck out in the fluff for me are the CSO Barracudas.
And I am speculating here, but the Black Sea Pirates could totally do with some groovy hoverbike/speeder bike ride.
Pneumonica
Mar 7 2008, 02:22 PM
QUOTE(Scorpio @ Mar 7 2008, 02:42 PM)
In addition to the APAC bikes that have been mentioned, the one vehicle that stuck out in the fluff for me are the CSO Barracudas.
And I am speculating here, but the Black Sea Pirates could totally do with some groovy hoverbike/speeder bike ride.
[right][snapback]19632[/snapback][/right]
If we're throwing in the 'Cudas, maybe we could also have light or medium choppers.
Personally, I'd love to have an NSA magic van. Do you know what a hacker could do with that kind of remote access power?!
RoyBatty
Dec 31 2008, 02:02 PM
There was some chatter a while back about rules coming up for light vehicles? Any news on this? Should we just homebrew them?
Deadrabbits
Dec 31 2008, 02:34 PM
i heard some where that there gunna make bikes for rez in 09
Bryan Borgman
Dec 31 2008, 02:47 PM
QUOTE(Deadrabbits @ Dec 31 2008, 06:34 PM)
i heard some where that there gunna make bikes for rez in 09
[right][snapback]22418[/snapback][/right]
Bikes for the APAC have been in discussion for a long time coming. I can neither deny or confirm whether they'll finally be released in 2009 or not.
There are other vehicular ideas lined up for Rez as well but they cannot be mentioned at this time.
Deadrabbits
Dec 31 2008, 03:15 PM
http://www.griffongames.com/2008/10/warlan...n-november.html it says about 15 seconds into this video it says there will be bikes in rez for apac but it dosen't say when. that was back when warlands was sapost to come out in november so who knows when the bikes will be released.
Hope they look like some sweet tron bikes or something.
Deadrabbits
Jan 2 2009, 04:20 PM
it would be really awesome to have an APAC unit that was on a sweet pare of futuristic roller blades. or maybe even a hover board.
it just seems like a very APAC thing. i could defietly see one of the Bishoujo Senshi on roller blades.
Zombie
Jan 3 2009, 08:30 PM
QUOTE(Deadrabbits @ Jan 2 2009, 05:20 PM)
i could defietly see one of the Bishoujo Senshi on roller blades.
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I would name her Gum.
Deadrabbits
Jan 4 2009, 12:29 AM
QUOTE(Zombie @ Jan 3 2009, 08:30 PM)
I would name her Gum.
[right][snapback]22489[/snapback][/right]
why gum?.......................(in a lisping voice) if you dont mind me asking.
Zombie
Jan 6 2009, 12:18 AM
QUOTE(Deadrabbits @ Jan 4 2009, 01:29 AM)
why gum?.......................(in a lisping voice) if you dont mind me asking.
[right][snapback]22491[/snapback][/right]
Jet Set Radio reference.
QUOTE
In 2024 Japan, a group of teenage skaters (Groups collectively referred to as Rudies) called the GGs vie for control of the many districts of Tokyo against rival groups. A mega corporate enterprise (the Rokkaku Group) has taken over the many districts of the city and their leader is now the mayor of Tokyo. It is oppressing the people, taking away freedom of speech and expression, and is forcing other gang members to give up their territory using the corrupt police force of Tokyo.
GUM is one of the Founding members of the GG's Skate gang.
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