Iron Fist
Aug 1 2008, 06:12 PM
Bryan Borgman
Aug 1 2008, 06:32 PM
Another couple of weeks or so...
loki
Aug 4 2008, 11:03 PM
Will there be informations or minis on GenCon?
skrivanek
Aug 5 2008, 01:11 AM
QUOTE(Iron Fist @ Aug 1 2008, 09:12 PM)
Any hints about Warlands?
http://www.aberrantgames.com/war/[right][snapback]21139[/snapback][/right]
Think....Mad Max...or Joe Dever's OTHER CYOA.
Aaron
Bryan Borgman
Aug 5 2008, 10:52 AM
QUOTE(loki @ Aug 5 2008, 03:03 AM)
Will there be informations or minis on GenCon?
[right][snapback]21155[/snapback][/right]
Display Minis and an overview of the game will be at Gencon.
Schogun
Aug 5 2008, 10:53 AM
Someone take photos!
TonyK
Aug 7 2008, 11:51 AM
All,
As mentioned on another post there will definitely be some minis previewed at GenCon.
Cheers
Tony
Aberrant Games
Aug 7 2008, 08:01 PM
And zombies!!!
Chris Passeno
Aug 15 2008, 04:51 AM
Scorpio
Aug 15 2008, 06:30 AM
Tragically, my computer at work doesn't have speakers, so I have to wait until I get home to check out this video. On the other hand, now we can pick Simon out of a lineup.
duck21
Aug 15 2008, 07:01 AM
So it will be 20mm. That’s a bit of a shock. The only problem I see with it is you have to produce terrain specially for it. But been able to design your own vehicles is very intriguing.
ericski
Aug 15 2008, 08:54 AM
And here I thought there wasn't any new games on the horizon that interested me.
Sherman
Aug 15 2008, 01:47 PM
20mm sounds like a tough one. We'll see how that does.
I have to say though, I really, really want to see the models at the end of this list:
http://www.tabletopgamingnews.com/aberrant-gamesLooks like a brawler which I had no idea was near completion and the Pistol Fencer for Vatacina which I know is going to make a lot of people happy when that finally comes out.
Also, I don't know why the website hasn't been updated with the new Purifier model. I've already gotten one into my store so I know it's out!
Iron Fist
Aug 15 2008, 08:53 PM
I like the idea of doing 20mm. Vehicles in 28mm can be pricey. Simon's interviewer mentioned Hot Wheels...reminds me of Dark Future (I'm dating myself).
I think it looks good.
dyssnowman
Aug 16 2008, 07:55 PM
It actually sounded like Warlands is going to focus on vehicle combat more than infantry, so 20mm sounds like a great idea. Can't wait to find out more about it!
Sherman
Aug 17 2008, 10:41 AM
I have to say I'm a little worried about the idea of fully customizable vehicles and stuff. I find Rez to be a very balanced game and a lot of fun to play, but my recent experience with the campaign rules was less than thrilling. We had at least one player completely break the game after only about 3 games worth of upgrades and having not really having done anything special. The campaign died pretty quickly after that.
Balancing static models is a lot easier than dealing with people figuring out optomized builds from a list of options. Almost invariably you end up with a handful of useful options and a huge number of pointless options. I really hope this one sees a lot of playtesting. I've actually always wanted to play a "Car Wars" styled game that was fun and didn't take fifteen minutes to resolve a single shot in a "1 second round".
Pyreos
Aug 17 2008, 11:07 AM
You said that You'll be doing the warlands models as resin casts. Will you be transitioning the future Rezolution models to resin as well?
Bryan Borgman
Aug 17 2008, 05:38 PM
QUOTE(Pyreos @ Aug 17 2008, 03:07 PM)
You said that You'll be doing the warlands models as resin casts. Will you be transitioning the future Rezolution models to resin as well?
[right][snapback]21262[/snapback][/right]
Only time will tell

But rest assured, metal is here to stay.
Bryan Borgman
Aug 17 2008, 05:40 PM
QUOTE(Sherman @ Aug 17 2008, 02:41 PM)
I have to say I'm a little worried about the idea of fully customizable vehicles and stuff. I find Rez to be a very balanced game and a lot of fun to play, but my recent experience with the campaign rules was less than thrilling. We had at least one player completely break the game after only about 3 games worth of upgrades and having not really having done anything special. The campaign died pretty quickly after that.
Balancing static models is a lot easier than dealing with people figuring out optomized builds from a list of options. Almost invariably you end up with a handful of useful options and a huge number of pointless options. I really hope this one sees a lot of playtesting. I've actually always wanted to play a "Car Wars" styled game that was fun and didn't take fifteen minutes to resolve a single shot in a "1 second round".
[right][snapback]21260[/snapback][/right]
Sherman, I'll lay this concern to rest... "fully customizable vehicles" is not referring to stats but rather to the models themselves.
It is intended that there will be a "base vehicle" such as the Buggy and what players want to do with it to "decorate and personalize" it is up to them but it will not necessarily effect game play.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.