RoyBatty
Dec 16 2008, 06:02 PM
I may have missed this somewhere - but are you guys just releasing the occasional model or two every few weeks (months?). Or is another wave of new stuff on the horizon?
Curious.
Thnx!
Bryan Borgman
Dec 16 2008, 06:52 PM
Hey Roy,
We have new Rez models on the schedule as well as Warlands. 2009 will be a busier year/release schedule than 2008 was. Can't give any specifics yet.
TonyK
Dec 17 2008, 12:38 PM
QUOTE(RoyBatty @ Dec 16 2008, 07:02 PM)
I may have missed this somewhere - but are you guys just releasing the occasional model or two every few weeks (months?). Or is another wave of new stuff on the horizon?
Curious.
Thnx!
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Hi Roy, Thanks for the question. When we changed our distribution model last year it enabled us to release single figures. In the past when we had planed waves of releases, if one figure was delayed in production for any reason, the whole wave was delayed. We got bitten by this a few times. Now we can release as and when figures are ready for release.
As Bryan said we are still planning next years release schedule, which contains Warlands as well as Rezolution releases, it's going to be a good year.
Cheers
Tony
Scorpio
Jan 14 2009, 09:04 PM
Any updates on this? I'm hearing about soundtracks and other games, but not even a hint as to if/when we'll see any new figs or books or what have you... vaguely disheartening.
Bryan Borgman
Jan 15 2009, 05:03 AM
We've got several things up our sleeves for Rez - don't worry Scorpio!
Deadrabbits
Jan 15 2009, 10:04 AM
QUOTE(Bryan Borgman @ Jan 15 2009, 05:03 AM)
We've got several things up our sleeves for Rez - don't worry Scorpio!
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more Vatacina please!
Deadrabbits
Jan 24 2009, 11:12 PM
i dont know where i read it but.... are you guys really makeing a new game after warlands?
TonyK
Jan 25 2009, 07:58 PM
QUOTE(Deadrabbits @ Jan 25 2009, 12:12 AM)
i dont know where i read it but.... are you guys really makeing a new game after warlands?
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We at Aberrant never stop thinking about the future next game and what is to come.

Cheers
Tony
Deadrabbits
Feb 1 2009, 04:06 PM
QUOTE(TonyK @ Jan 25 2009, 07:58 PM)
We at Aberrant never stop thinking about the future next game and what is to come.

Cheers
Tony
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just seems like a bad idea to try and juggle that many games at once.
Gimp
Feb 2 2009, 03:47 PM
Warlands makes two games. Adding another, especially if it shares traits (ex: fantasy vs sci-fi) shouldn't be much of an issue.
Putting everything into one basket would be much more dangerous.
Deadrabbits
Feb 2 2009, 04:23 PM
QUOTE(Gimp @ Feb 2 2009, 03:47 PM)
Warlands makes two games. Adding another, especially if it shares traits (ex: fantasy vs sci-fi) shouldn't be much of an issue.
Putting everything into one basket would be much more dangerous.
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well ya but i mean if they did them right after one an other. rez has been out for like 4 or 5 years i think.
and it seems like ... no offense but.. it seems like aberrant dosent have there stuff together.i hope aberrant games does. i mean with warlands being pushed back. planing on make 4 new factions for rez and only makeing one. and a slow stream of miniatures. other stuff. dont get me wrong i love aberrant and the people of these forums but i just dont think putting out more games is a good idea. concentrating on these two seems better. there both super original, different, catchy, fun, and customizable. why make more ok games when you could have 2 great ones. id give it a few years before id make another.
please dont hate me for my words.
RoyBatty
Feb 2 2009, 06:09 PM
A forum is meant to be a place for honest discourse, so know one should fault you for expressing your POV, especially since you obviously are a fan.
I'm also a HUGE fan of Rezolution (I think it's a terrific system and wonderful game world) with little interest in Warlands (no offense guys, but I have enough Dark Future stuff to run a midtown traffic jam simulation and none of my players ever want to play it), I the concern, or rather frustration, about the slowness of new products for the game.
Deadrabbits
Feb 2 2009, 07:34 PM
QUOTE(RoyBatty @ Feb 2 2009, 06:09 PM)
A forum is meant to be a place for honest discourse, so know one should fault you for expressing your POV, especially since you obviously are a fan.
I'm also a HUGE fan of Rezolution (I think it's a terrific system and wonderful game world) with little interest in Warlands (no offense guys, but I have enough Dark Future stuff to run a midtown traffic jam simulation and none of my players ever want to play it), I the concern, or rather furstration, about the slowness of new products for the game.
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i just dont want people to hate me.
but ya i think the production speed and not foe filling deadlines are the only things about aberrant that are discouraging. i dont want to get super into warlands and then not have any new things to calm my nerves a year later.
but you guys have beautiful miniatures, beautiful people, and unique games. scheduling is something that can be improved, but aberrants great crew and games is what keeps the fans coming. oh course new toys help. haha.
if you guys were to make another game i would love to see a zombie game, knowing how good you guys are at makeing cinematic games i think youed knock it out of the park. plus i lovvvee zombies!
Nedorus
Feb 2 2009, 10:07 PM
I think I can understand your concerns deadrabbits. If I understand you correctly you are afraid that adding yet another game to aberrant games porfolio will divert their attention from the existing game(s) that we love and want new stuff for.
To a certain extent I do share your concerns. BUT:
Knowing SImon and Tony personally I think they have enough ideas, energy and crazyness in them to work on more than just one game.
Also I beleive that with more (successfull) games the company will grow and with greater size comes the ability to put more weight on their suppliers. I know for a fact that more than once the delays that we saw in past release schedules was due to their suppliers not doing their jobs (for whatever reason). IF however aberrant games was larger they can more easily switch suppliers or put pressure on them to keep given promisses etc
As another advantage, with size comes the ability to pre-finance stuff better. It costs a small fortune to print a years supply in rule books or to produce a full wave of miniatures before you even sell one single piece. With more games out and therefore a larger cashflow aberrant game is more easily able to pre-finance such stuff.
So with this as the overall picture I beleive that aberrant games is going the right way currently. Oh... I still wish we'd see more REZ stuff more often
cheers
Nedorus
Gimp
Feb 2 2009, 11:36 PM
Even in our most heated discussions here, I don't think I've ever thought someone was throwing the hate around.
Vehement disagreement, yes, but it's stayed a civil place to be. Flame wars can find another place to live. The Aberrant community has tried to keep the forums a good place to communicate, rather than a place to bash people.
I'd also love to see lots of new things coming out from Aberrant, but I'm enough of a realist to know they aren't big enough to be able to get things out that quickly.
They're a good crew, and haven't shown us much to be very disappointed with, so I can be content to let things grow slower than I'd like, and get better stuff in the end.
RoyBatty puts out a good point. Rezolution is an excellent game, and I think Warlands will be popular, too, but both are games that have niche markets, and neither will appeal to everyone.
I like the Rezolution game engine, and have used it for historical skirmish gaming from samurai to WW2 commandos. Some people, however, only like larger scale sci-fi gaming, or fantasy.
I'll enjoy Warlands, but post apocalyptic isn't my primary area of interest. The game looks good from everything I've seen, but it won't appeal to everyone.
Aberrant gets to play a balancing act between putting out new product for existing material, growing their product line for greater marketability, and making a living for all involved. We're simply along for the ride.
On a further note, Rezolution will have more factions, but we were never promised a deadline for when they would arrive. Outbreak was a fairly substantial addition to Rezolution even without the Vatacina riding along. Campaign systems are very hard to do well, and Rezolution's is one of the best I've seen. Giving us a new faction and scenarios to go along with that was a nice extra, and not dropping the rest of their plans.
RoyBatty
Feb 3 2009, 12:10 AM
Here's a cool idea - since Rezolution lends itself so well to merc types - coming up with a sort of MARS' MOST WANTED SOURCEBOOK.
This could be a collection of individuals, gangs, ex-cons, ex-faction members, exiles, aliens, etc. useable with any or select factions with matching figs to be sold.
That way players no matter their faction, couls enhance their existing collections with these heroes and/or guns for hire.
I don't know why I put in in this thread, but it's kind of a fun idea (maybe it's the game designer in me) and I thought I'd share.
Nedorus
Feb 3 2009, 01:08 AM
QUOTE(RoyBatty @ Feb 3 2009, 10:10 AM)
Here's a cool idea - since Rezolution lends itself so well to merc types - coming up with a sort of MARS' MOST WANTED SOURCEBOOK.
This could be a collection of individuals, gangs, ex-cons, ex-faction members, exiles, aliens, etc. useable with any or select factions with matching figs to be sold.
That way players no matter their faction, couls enhance their existing collections with these heroes and/or guns for hire.
I don't know why I put in in this thread, but it's kind of a fun idea (maybe it's the game designer in me) and I thought I'd share.

Sounds like a nice idea for the Ronin faction book. Unfortunately we will have to wait a while for this to show up on shelves at out FLGS as first we were promissed the APAC source book
cheers
Nedorus
Deadrabbits
Feb 3 2009, 05:21 AM
i cant wait for the book for warlands. i hope if has some kind of point system for makeing your own crews stats and stuff fair. cuz i know when i see that some one has made there own stuff up they have prolly over powered there stuff.
but ya rRoyBatty, im kinda of a game designer my self. ive made games, and contributed to games like last night on earth. (almost got a job there) so the first thing i do when i pick up a game is say ok.. how can i customize this. ive made up a new faction and some crews now i just need the rule book.
TonyK
Feb 3 2009, 03:27 PM
Hi Everyone.
There are some very good points, concerns and opinions in this thread.
For a start, Deadrabbits, no-one is going to hate you for voicing an opinion. As Gimp said, throwing hate around has no place on an Aberrant forum and will not be tolerated.
OK, Rezolution is not going to be forgotten, a long way from it. Simon and I were looking at some new releases for Rezolution last night that will keep a lot of you happy.

Gimp/Nedorus and others hit the nail on the head, it is a case of juggling production costs with financial resources and making sure we can keep producing product without over stretching.
Obviously we would love to be able to bring out multiple products every month, but in the current economic climate it is not possible. We are a small company and we have to make decisions that will grow the company and the product lines, no point growing the product lines if the company can't grow with it.

We have hit brickwalls in the past with releases and schedules but nothing that we have not been able to navigate through with careful planing.
Simon and I have lots of ideas, in fact books full of ideas that we want to do, but we have to be realistic (that's where Jane comes in

) and we have to pick the things we think will work best. That's not to say that all the ideas won't eventually see the light of day, they will.
One of our goals for this year is to try and build the player base for Rezolution as well as bringing out some cool new models for all of you existing players. The plans for this are being actively worked towards at this time. The more players we can get into the community the better it will be for all of us.
As far as other games, Gimp was 100% correct, as a company we cannot put all our eggs in one basket. With the release of Warlands we expand out product line. Other plans for this year are all in work now but they will not affect the release of Rez or Warlands products, they will complement them and show people that Aberrant is a company that plans to be around for a long time.

So, again I can fully understand your concerns but believe me we are actively working hard to build Aberrant, Warlands, Rezolution and lots of other things to be the best we can and to continue to grow.
Cheers
Tony
RoyBatty
Feb 3 2009, 07:19 PM
Having worked for GW and managed one of their stores I can tell you, getting folks out there to demo games is essential to company growth. Unfort. without someone in the store championing your stuff, your product goes largely unnoticed.
That's one of the reasons GW began opening its own stores in the first place. You walk in the store and you play a few minutes and suddenly you're buying stuff.
Obviously stores are a bit down the line in a start-up company, but demos are your next best friend.
I know I plan on demoing a few game in my area, but you might consider some kind of packet, a scenario with color handouts, or a color fig sheet for take-homes, something that you can give to people doing demos (which then can be passed on to the players) to keep the game on their radar (they say in .
Again, only a few, hopefully helpful, suggestions.
D
Bryan Borgman
Feb 3 2009, 07:21 PM
Demoing is essential - I agree. That's why we have the Adjudicator program. Unfortunately it's currently pretty uneffective so I'm attempting to revamp it and include Warlands as a game option. More details on that soon (I hope).
Deadrabbits
Feb 3 2009, 07:26 PM
QUOTE(Bryan Borgman @ Feb 3 2009, 07:21 PM)
Demoing is essential - I agree. That's why we have the Adjudicator program. Unfortunately it's currently pretty uneffective so I'm attempting to revamp it and include Warlands as a game option. More details on that soon (I hope).
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how do you become an adjudicator? id love to contribute to aberrant any way i can.
Bryan Borgman
Feb 3 2009, 07:34 PM
QUOTE(Deadrabbits @ Feb 3 2009, 11:26 PM)
how do you become an adjudicator? id love to contribute to aberrant any way i can.
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I'm currently trying to reconfigure the whole demo program at Aberrant because of Warlands and because I didn't like the old system. It was so simple it was clunky.
That said, the old system is as follows:
Have to have two fully-painted Starter Sets to demo with (or Shadow War). Basically two balanced teams around 150-200 points. Painted is a key requirement because presentation is very important.
Send me all the contact info for the store you'll be demoing at and your contact info for my records.
Post your demo schedule on the Aberrant (Rez) forums. You can see examples of my postings here.
http://rezolutiondt.invisionzone.com/index...?showtopic=2515After you complete a demo, send me an email with how long you demoed, how many games/people played and whether it resulted in sales or not. Don't worry if no one shows or if they play but don't buy - exposure is priority one! If no one shows, be sure to stay for your whole scheduled time for late-comers. Sometimes it works great to bring a partner along to play the game with while you wait to give demos. This allows people to see it in action before trying it themselves and it saves you from looking bored and/or lack of interest in the game.
Also, after you're done, it'd be helpful to give a follow-up report on the forums as a reply to your original post or - if something awesome huge goes down - make it a Battle Report.
Note: I will soon be restructuring the forums a bit to put the events listings under the specific game categories rather than under general. The general listing will be for Aberrant-run events at cons, etc. only.
That's the jist of it.
Deadrabbits
Feb 3 2009, 07:40 PM
ok awesome man. sounds kinda fun. not only are you promoteing the game but meeting people in your area who will play the games with you.
after warlands is released and you post the requirements for warland demoing ill prolly do this.
edit.. will do this.
Nico
Feb 4 2009, 03:16 AM
QUOTE(RoyBatty)
...but you might consider some kind of packet, for take-homes, something that you can give to people doing demos (which then can be passed on to the players)
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I´d like to pick up Roys suggestion here, because I was thinking about exactly the same issue some days ago.
I/we would also like to do Demos. (I became a Rez player after a Demo by Nedorus

). We´re now playing Rez at least once a month in public in one of our local gaming stores (in fact we´re playing more, but most of the time at Nedorus´ place). And there are people that pass by and ask "what is this" and we definately take the time to explain to them as much as they want to hear.
But they NEED something they can hold in their hands, something to take home, something that´s on their table for some days, or they´ll find in their pockets one day and start to play around with.
My suggestion is:
A shortened rulebook. More detailed than the Quick Start rules (these are really to short!), but definately less than the DT ruleset. Leave away hacking, Craft, Teams for example. Give lots of hints that there is MORE in the official rulebook.
This could be a simple paperbook (saves money).
On the last pages give them about 4 or 5 Data Cards of 2 factions (like in the starter box) to cut out and use them right away.
They would have to use Proxies, right. But they´d have something to play some small scenarios with.
And if they like it they´ll definately want to have more...
Best case would be to have the rulebook in the country´s language. At least the "Demo-rulebook".
(If you need someone to translate it into german contact me. I already translated a 30 page fantasy miniature game rulebook.)
With such a kind of give-away, demoing would be much more effective!
What do you think?
Edit: Okay, I re-read the Quick Start rules and they DO cover the most you need to play. I´m not very... errmm... happy with the translation and since the stat descriptions are also translated we´d definately need translated Data Cards.
Nedorus
Feb 4 2009, 10:54 AM
QUOTE(Nico @ Feb 4 2009, 01:16 PM)
Edit: Okay, I re-read the Quick Start rules and they DO cover the most you need to play. I´m not very... errmm... happy with the translation and since the stat descriptions are also translated we´d definately need translated Data Cards.
Thanks for the back stabbing Nico ... that translation was done by me

I do have to admit that I did it a long long time ago in a far away ... no wait that was a different story ... anyhow I have a much better grasp of the rules today than I had then ... maybe we can go through the quickstart rules together...
cheers
Nedorus
TonyK
Feb 4 2009, 11:07 AM
Hi all,
Demoing is one of the things that we all agree is important. This is one of the main reasons we brought Bryan on board as our Demo and Events coordinator 18 months ago. Now after working with the original Adjudicator program and seeing it's flaws he will be revamping the whole process.
One of our goals for the new company, is not only to bring Warlands into existence but to grow the Rezolution player base. This will take time and some out of the box thinking from us.
All suggestions are taken seriously, and we will act on all ideas that we believe can be done, can be cost effective and that can work.
Nico, I received your email thins morning, some interesting ideas. i will respond (may be a few days, but I will respond).
Cheers.
Tony
Nico
Feb 4 2009, 11:30 AM
@Nedorus: Sorry. Didn´t know it was your work! We´ll talk about it on the phone or personally the next days :-)
@Tony: Looking foreward to your answer.
Nedorus
Feb 4 2009, 11:48 AM
QUOTE(Nico @ Feb 4 2009, 09:30 PM)
@Nedorus: Sorry. Didn´t know it was your work! We´ll talk about it on the phone or personally the next days :-)
No sweat man ... see the email I just sent you..
cheers
Nedorus
RoyBatty
Feb 4 2009, 01:36 PM
I was thinking less a rule book, more a snazzy color one page with some cool images and fig pics on it.
I will add this to your think tank - in the advertising business they live by the philosophy that a consumer has to see/hear about your product between 3-5 times BEFORE they retain it, let alone even consider investing their money in your product.
Just some more food for thought.
Deadrabbits
Feb 4 2009, 02:20 PM
http://www.sjgames.com/munchkin/riggeddemo/Steve Jackson games sells demos on there sites that are pretty nifty and seem like theyed work.
maybe you could sell them on your site some how. (i know its different cuz theres are card games but maybe you could make yours more costly or have paper minis).
and you could sell it at a discount for the official people running demos to hand out or to use for the demos.
TonyK
Feb 4 2009, 02:25 PM
QUOTE(RoyBatty @ Feb 4 2009, 02:36 PM)
I was thinking less a rule book, more a snazzy color one page with some cool images and fig pics on it.
I will add this to your think tank - in the advertising business they live by the philosophy that a consumer has to see/hear about your product between 3-5 times BEFORE they retain it, let alone even consider investing their money in your product.
Just some more food for thought.

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Hi RoyBatty.
We are always adding stuff to the tank.

Actually the original Quick Start rules were exactly that, they had the rules on one side and pictures of the model in the other. What we need to do is look at doing is updating those with new pictures and the newer minis.
We do have a much better capacity to produce these type of things in-house now which makes things a lot cheaper to do. As someone pointed out earlier the smaller the company is the least amount of pull you have with your suppliers and this has bitten us in the past but we are adjusting to this as we grow.
Thanks for all the comments and ideas, keep them coming.
Cheers
Tony
Scorpio
Feb 6 2009, 07:55 AM
Demos are important, yes.
However, players also want to know there is a future for the game. No one wants to buy into a dead system. New books, new releases, plans for the future of the growth of the game, players love reading about things like that.
Unfortunately, we don't have any solid info about the future of Rezolution at this time. The last release was the Brawler, and there has not been any other info coming from the company since then, other than hints that 'something is coming at some point this year.' You can understand why that might not engender confidence. We're still waiting on figs from the first book.
I say these things out of love. I love the system, I love the setting. I don't want to see it die on the vine.
TonyK
Feb 6 2009, 11:02 AM
QUOTE(Scorpio @ Feb 6 2009, 08:55 AM)
Demos are important, yes.
However, players also want to know there is a future for the game. No one wants to buy into a dead system. New books, new releases, plans for the future of the growth of the game, players love reading about things like that.
Unfortunately, we don't have any solid info about the future of Rezolution at this time. The last release was the Brawler, and there has not been any other info coming from the company since then, other than hints that 'something is coming at some point this year.' You can understand why that might not engender confidence. We're still waiting on figs from the first book.
I say these things out of love. I love the system, I love the setting. I don't want to see it die on the vine.
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Hi Scorpio,
Thanks for your comments and I do fully understand. I would love to put out a full list of what we want to release this year but if we fail to release something, for whatever reason we also get slammed. We are dammed of we do, dammed if we don't.

If we just give a list of 'coming soon' we then get inundated with 'but what date?'.
The only specific figures from the first book are the Penal Legion and the Shadow Assasin. These have not come out yet but a lot of other stuff has. We have had no requests for the Penal Legion at all, people do not seem interested in them. The Shadow Assasin we are working on.
Along with releases we also we need to build the player base for Rezolution. We are looking into ways of doing that. If you look at the number of SKU's, it is already impressive for a small company. There are currently over 100 SKU's, the CSO has 27 alone. This alone can be a turn off for stores/new players or it can be a bonus. Some new stores will shy away from poducts that take up a lot of shelf space. As I said, we cannot please everyone. It is a real challenge.
Unfortunately in the business plans have to change, you have to react to things outside of your control that affect schedules etc. Look at Microsoft, they are always late with their releases, everyone complains about them. It is very hard to come out on top in this kind of thing, all you can do is do what you can to be the bes tof your ability to please as many people as possible.
Rest assured, and I know you have heard this before, Rezolution is not dead. We love the game and would not let our baby be thrown out with the bath water.

Cheers
Tony
ericski
Feb 6 2009, 03:04 PM
QUOTE
We have had no requests for the Penal Legion at all, people do not seem interested in them.
I have seen posts here in the past asking about them. Admittedly it was not a large number of requests. Plus, I'd like some so here's a request.
Deadrabbits
Feb 6 2009, 03:13 PM
maybe just making a list of things that are in the works. not setting dates but atleast showing us theres stuff on the table and getting us excited about releases.
Gimp
Feb 6 2009, 03:13 PM
I've simply used either my original sculpt CSO Troopers, or WW2 figures with SMG's.
I'd be happy to see them, as well.
Sherman
Feb 6 2009, 09:37 PM
Likewise, I'd like to see Penal Legion models show up. Though some official FAQ ruling on how Penal Legion interact with Carmine's Domination ability would probably be a good thing to address at that time too.
Gimp
Feb 6 2009, 10:31 PM
QUOTE(Sherman @ Feb 6 2009, 09:37 PM)
Likewise, I'd like to see Penal Legion models show up. Though some official FAQ ruling on how Penal Legion interact with Carmine's Domination ability would probably be a good thing to address at that time too.
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I'd never heard of a question about Penal Troopers and Sister Carmine before.
Sister Carine could Possess them like any other model.
If she Possessed a model from their crew with Leadership, she might easily earn her points by detonating all of the cranial bombs when she used her immediate activation of the Possessed model.
Perhaps a reason why they haven't been requested as much, but it would be impressive to see.
Nedorus
Feb 6 2009, 11:09 PM
QUOTE(ericski @ Feb 7 2009, 01:04 AM)
I have seen posts here in the past asking about them. Admittedly it was not a large number of requests. Plus, I'd like some so here's a request.

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QUOTE(Gimp @ Feb 7 2009, 01:13 AM)
I've simply used either my original sculpt CSO Troopers, or WW2 figures with SMG's.
I'd be happy to see them, as well.
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QUOTE(Sherman @ Feb 7 2009, 07:37 AM)
Likewise, I'd like to see Penal Legion models show up. Though some official FAQ ruling on how Penal Legion interact with Carmine's Domination ability would probably be a good thing to address at that time too.
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And one more request for the fun crew from the jails ....
As to the release schedule topic: I can well understand Tonys line of thought as I've watched this kind of bashing here on the forums befor (and maybe even been part of it

). On the other hand, even if we do complain that something is late it's not really because we want to flame anyone its just that we're are so ancious to get our dirty little fingersesss on the new goodiesss... yessss my precioussss...
Even though I know that SImon, Tony & crew are all working hard to get stuff out for REZ and the new Warlands I sometimes do have my concerns about the future of the game I love as I ask myself what is going on. Maybe DataDump would be a good place to let out a little of the plans and their progress? I'm not asking for release schedules (though I admit that would be nice) but just a few of the "Behind the scenes" details. Something like "we have finished the draft for the first chapter of the new APAC book" or "currently our well established play testing groups are playtesting the new rules for Charlie and crew" etc etc.
One thing that really soothed fears for REZ was when I heared that the brawlers I ordered needed to be back ordered as the original batch was already sold out. Even though this meant I had to wait for my brawlers a few weeks longer (I am now the prowd owner of a group of them) It prooved that enough people were interested in the game to buy up the entire first production batch. Thumbs up for that.
Be that as it may, Aberrant Games still has my total support here in Munich Germany and I'm working hard to keep the game going here (as hard as I can with a very taxing full time job to pay the bills). So if there is anything I can do here let me know!
Nedorus
TonyK
Feb 6 2009, 11:46 PM
QUOTE(Nedorus @ Feb 7 2009, 12:09 AM)
And one more request for the fun crew from the jails ....
As to the release schedule topic: I can well understand Tonys line of thought as I've watched this kind of bashing here on the forums befor (and maybe even been part of it

). On the other hand, even if we do complain that something is late it's not really because we want to flame anyone its just that we're are so ancious to get our dirty little fingersesss on the new goodiesss... yessss my precioussss...
Even though I know that SImon, Tony & crew are all working hard to get stuff out for REZ and the new Warlands I sometimes do have my concerns about the future of the game I love as I ask myself what is going on. Maybe DataDump would be a good place to let out a little of the plans and their progress? I'm not asking for release schedules (though I admit that would be nice) but just a few of the "Behind the scenes" details. Something like "we have finished the draft for the first chapter of the new APAC book" or "currently our well established play testing groups are playtesting the new rules for Charlie and crew" etc etc.
One thing that really soothed fears for REZ was when I heared that the brawlers I ordered needed to be back ordered as the original batch was already sold out. Even though this meant I had to wait for my brawlers a few weeks longer (I am now the prowd owner of a group of them) It prooved that enough people were interested in the game to buy up the entire first production batch. Thumbs up for that.
Be that as it may, Aberrant Games still has my total support here in Munich Germany and I'm working hard to keep the game going here (as hard as I can with a very taxing full time job to pay the bills). So if there is anything I can do here let me know!
Nedorus
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Hi Nedorus,
Thanks for your words and support, it is appreciated. Remember it's Aberrant now, not Aberrant Games.
Actually the Pistol Fencer and the Brawler all sold out of the first production runs within days of being released.

Cheers
Tony
Nedorus
Feb 6 2009, 11:54 PM
QUOTE(TonyK @ Feb 7 2009, 09:46 AM)
Hi Nedorus,
Thanks for your words and support, it is appreciated. Remember it's Aberrant now, not Aberrant Games.
ooops sorry ;-)
QUOTE(TonyK @ Feb 7 2009, 09:46 AM)
Actually the Pistol Fencer and the Brawler all sold out of the first production runs within days of being released.

Well that IS good news ... I sure hope that this means that we will soon see much more REZ stuff that we can buy and spend our hard earned money on
Nedorus
RoyBatty
Feb 7 2009, 01:17 PM
I for one have plenty of proxy figs I can use for penal legion types for now. I'd rather see the Martian types we saw at the back of outbreak or a few more unique characters.
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